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Thread Statistics | Show CCP posts - 63 post(s) |

Frac Tal
FOXH0UND Outer Heaven
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Posted - 2012.09.20 23:28:00 -
[1] - Quote
I don't usually post, so don't expect a reply, but I just had to comment....
CCP Fozzie wrote:
missiles will act in a way that is more intuitive to newer players..
Excuse me while I indulge in an enjoyable recollection of past events when Tomb was a dev an when I was a new player.
"The Heavy Launcher: also shoots faster than before, increasing the DPS against cruisers / battleships from currently on Tranquility. Heavy Missiles: Like all other guided missiles they have maximum velocity, are able to cross long distances in xl-greatly shortened time, significantly increased range and very high velocity is needed to affect their damage - the reason for all guided missiles to have the same velocity is because the velocity of the missiles are not considered a factor for being able of catching a ship or not, they all have to cross long distances and need the highest possible velocity.
# The DPS for Heavy Missiles against cruisers has been increased with Launcher improvements (listed below), but only deal average damage to frigates.
# Velocity has been increased from 1600m/s to 3750m/s base, capable of 5625m/s with skills and 8438m/s with a single ship bonus.
# Distance that these can cross has been increased by a big number, capable of 84km with skills and 127km with a single velocity or flight time ship bonus.
# Increased missile velocity - this is to make them more friendly & feared at long distanced combat engagements
# Increasing the missile skill group advancement - players that want to become ultra violent with missiles will be able to get skills to improve their missiles in various ways.
# Missile Navigation - Increased missile velocity.
# Warhead Upgrades - Increased missile damage"
Forgive me Fozzie dear boy but I for one is tired and bored of missile changes/nurfs with pinky extended whilst sipping Quafe may I add, but credit where credit is due though... the graphic improvements to missiles is a no brainer over the tactical display for new players to look at.
Missile Nurf: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=197955&page=1#3 Missile Nurf: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=920962 And now Fozzie's Winter (seasonal now?) Missile Nurf/Balance as previously mensioned quite a few pages back.
To me it's seems quite simple, there are those that wish to PVE and those that PVP that are old and new, the balancing always has been lead (scuse the pun and spelling mistake intended) to shutting up the PVP moaners and hence balancing.
Your the game developers, **** missiles as you wish but perhaps provide a module for PVE players that like to solo, unless there is a financial thing involved here in that players just might be making too much Isk and not paying real money for there gametime?
Now speaking of great ideas, that was a fantastic idea by some bright spark there at CCP to return the useless training skills learned that could be banked and used elsewhere, nice touch...
But unless I can get all my SP in missile skills banked and let me put them to into gunnery, i disappointingly with respect have to say to blow it up your ass with a potential 30% less DPS which should soften the blow.
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Frac Tal
FOXH0UND Outer Heaven
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Posted - 2012.09.20 23:49:00 -
[2] - Quote
Errand Girl wrote:
Also, will you comment on the claim I've seen made several times that lag from HML spam in large sov blobs is causing performance issues and is a motivating factor in the HML nerf?
Bookmarked this and ears for the reply...
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Frac Tal
FOXH0UND Outer Heaven
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Posted - 2012.09.21 12:17:00 -
[3] - Quote
Jorma Morkkis wrote:Terik Deatharbingr wrote:Then just need to revamp missile mechanics to be in line with guns. That will solve everything. You mean like that missile will "teleport" next to target ship after launch and explodes. Yeah, if you can find the way to explain how it is possible... ... But of course 100+ km range on instantly hitting missiles... No thanks.
Just spat coffee everywhere laughing reading that :D |

Frac Tal
FOXH0UND Outer Heaven
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Posted - 2012.09.26 12:10:00 -
[4] - Quote
Lallante wrote:Yuna Yee wrote:not that a post on the forum would make an actualy change or even be read by ccp but hey at least i can get my 5 cents off:
its always the same:
You look for a powerful ship, a niche that makes good isk and train for it, invest your time and skillpoints in it to be able to fly the ship or do the job and what happens is:
every time you trained for that stuff and find it cool and rewarding its gets nerfed!
be it incursions, the dramiel, the tengu - you name it
Its makes you tired and wondering whats next (factional warfare maybe) - you look for the next niche and hope ccp takes long enough to nerf it for it to be at least fun for a while .. well then
I must say I enjoyed flying incursions, i loved the dramiel and my tengu as well ...
I just wonder why all this nerfing is necessary - who cares if a ship or profession is somewhat better than another one - everyone is free to choose those so why this endless try to make everything average ??? If you dont agree with this please **** off. I wonder how many that would apply to in this thread???
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Frac Tal
FOXH0UND Outer Heaven
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Posted - 2012.09.26 17:59:00 -
[5] - Quote
Lallante wrote: "diversity" is a small handfull of seriously overpowered ships
Nope, i think you will find "Diversity" is a British street dance troupe based in London, look it up on Wiki.
They can stand on each others shoulders takes some balancing to do that, they are awesome!!!
When I grow up I want to be in a dance troupe and have hair like side show Bob.
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